donkey kong country 2 snes bosses
Fall down, then run to the right to find the very first of many Bonus Areas. WARP BARREL! When you land in the third Rotatable Barrel in the sequence, fire downward diagonally to the left to break Rambi's crate. If Diddy or Dixie throw the TNT Barrel too close to Kudgel or right when he jump… Later and back on the island, Diddy, Dixie and Cranky Kong find Donkey missing, along with a note. In Phase One, dodge his bouncing egg, then carefully stomp on the top of it and pick it up once it stops bouncing. Can he become a video game hero in Cranky Kong's eyes? TO COMPLETE: Using the hot-air balloon and careful timing, I recommend using Dixie's Helicopter Spin to snare all the Stars. TO COMPLETE: Break the correct Chest onto the Red Zinger, and the prize is yours! DK Hero Coin: Cranky's special coins are 40 in total number. Click-Clack: Flip this blue beetle upside-down by jumping on him to pick him up and throw him at an enemy (or jump on him once more to defeat him). "O": Swim down, left, and then up when you hit the fourth Clapper, avoiding the baddies you encounter, including a nasty Lockjaw who guards the letter itself. Wanna know if a Barrel has a Klobber in it? TO COMPLETE: Use Squitter (who can be found here if you lost him before you came in here) to make platform webs up and right to find the Kremkoin. BONUS AREA 2: You can't see the Bonus Barrel unless you turn left immediately after the Zinger-guarded Arrow Barrel beside the only horizontal Arrow Barrel in the level spits you up onto an upper catwalk with a lofty DK Barrel. Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. "N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. The other transition screens in the game will fade in and fade out from black showing the shape of the symbol always appearing when the main characters and enemies make contact during attacks. At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. Method Two: take the upper-left Barrel Cannon chain until you end up in a four-way Barrel Cannon that can aim at a line of Bananas on the upper-left as well as the letter "O" on the lower-right. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? Check and X Barrels: In "Target Terror", the Check Barrels open gates, and X Barrels close them. CLAPPER: Turns lava to water for a short time. The island just sinks into the sea. All attacks work on him when he's on land. At this point, fly straight up to find the DK Coin and Bonus Area 3. : Simple: swim right til the water rises, then carefully swim left, keeping the ceiling above you on-screen, until you find the invisible Warp Barrel in a small niche near the start of the level. . The letter is positioned at the lower end of the middle vertical rope. "O": Don't sink with the Krochead underneath this letter! Pay him 15 Kremkoins, and he'll let you access a Lost World level! By inputting "RICHMAN", the player can start a new game with ten Banana Coins or continue a game and receive ten Banana Coins. DK COIN: Right when you get Squitter (you can't get this without him), make web platforms upwards, right above the "Y" made of Bananas, until you find the DK Coin. Dart right and use Enguarde's Super Dash to get to the letter "N" as well as a few other rewards... "G": When the road ahead narrows and forks vertically up and down, take the lower route to the "G", then swim back up to the final Clapper as fast as you can! Get rid of the baddies on this ledge, then walk off the left edge. When continuing a game, the cheat code must be inputted again. The character was a early version of the ghost enemy Kackle, information later confirmed by Steve Miles, the character designer and animator for the game. Biplane Barrel: See Funky Kong's article in "The Kongs" section. Each metamorphosis lasts only a few seconds, so be quick in crossing to the other side... Squawks the Parrot (Green): Leaving the flashlight-holding business to Glimmer (we'll get to him later), Green Squawks, bigger than ever in size, can now pick YOU up in his talons indefinitely (even if he gets hit) and fly you to a level's exit until he hits a No Animal Sign! Another Rambi exists in Bonus Area 2. BONUS AREA 2: Right below the Continue Barrel. The animal crate only will reappear by restarting the stage from the beginning or a Star Barrel. A DK Coin icon after the name of a location of Cranky's Hut or Funky's Flights II indicates the DK Coin has been earned in that location. The SNES controller in the background of The Flying Krock boss stage K. Rool Duel was removed. What if you don't have Dixie at the end of the level? Animal Crate: Need an Animal Friend? Donkey Kong Country 2 advertisment (1,2 MB) "G": At the Exit Target, hit the target from the final cattail without bumping into Zinger by accident. Follow the passage straight up until you find your Bonus Area. Rambi makes it sink even faster due to his size and weight. Your arachnid ally will transform into a 1-Up at the end of the level. TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. “Arrrrgh! Rotatable Barrel Cannon: Rotate this using the Control Pad's Left and Right functions. In the same cutscene, all the Kongs present in the game are not named individually. The player controls Diddy Kong, near unchanged from the previous game, but given some new animations to adapt to new gameplay elements. This SNES game is the US English version that works in all modern web browsers without downloading. Donkey Kong Wiki is a FANDOM Games Community. DON'T FOLLOW THE BANANAS!!! The game features are improved from Donkey Kong Country's, with better graphics, more enemies and animal buddies, harder stages and additional depth. If you hit the lower Zinger by mistake, use a careful Helicopter Spin to glide under him and reach the other side unhurt. Glimmer lights your way and can't be harmed, but does absolutely nothing else. Screech: Blocking your way to K. Rool is his evil pet parrot, Screech. Now slug any of the three remaining Zingers with the Chest to get a 1-Up Balloon to collect, then Cartwheel or Spin Jump left, following the Bananas, until you land on either a Flitter or the platform ahead. Watch out, as they sometimes automatically fire after a few seconds! BONUS AREA: After the "No Enguarde" Sign, pick up the Barrel you see (or a Click-Clack if you mess up your throw), and chuck it at the large crate on your right. TO COMPLETE: Get all of the Stars without falling or running out of time! How To Beat It: This is a very easy boss. This version of the game also includes an additional boss (Kerozene) and two more collectibles (Golden Feathers that increase Expresso's stats in the Expresso's Racing bonus game and photographs that fill out a scrapbook). Hook: Team Throw or jump up to it to hang around! External area of Krazy Kremland as seen in the SNES version. Though he can't stomp on enemies directly, his method of attack is twice as potent. Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. : Right below the start. This means to charge up Enguarde's Super Dash as you point your bill at the lone Banana on your right, then crash through the giant crate in front of you. BONUS AREA 1: At the letter "O", hit the lower Klampon to get a Chest safely, then destroy the upper Klampon with the Chest to get the Kannonball. Eliminate them, then either Team Throw your way into the Bonus Barrel or have Squitter web platform your way to it. In the SNES version, when they are visible, Warp Barrels are themeless barrel cannons. "O": Protected by two Klampons guarding the Chest with the Kannonball inside it. Jump from them for extreme height! Sneak over him, then left underneath him as he swims away, and follow the Bananas to the Bonus Area entrance before Lockjaw catches up and scarfs you down! Sprite of the beta purple with green wings. Barrel he covered up. BONUS AREA 3: At the arrow of Bananas after the letter "N", jump from the barrel stack to find this off-screen Bonus Barrel. Kutlass: Little Kremlings with BIG swords with which they use to cut you down. It is possible to use all locations of the Klubba's Kiosk to access the Lost World without paying fifteen Kremkoins. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. Use a projectile (not your buddy) to deflect his hooks. "G": Bag the Blue Balloon all the way to the right of the Exit Target with an upwards Team Throw, then pick up the Crate below the Blue Balloon and smash the last Zinger with it. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. After freeing Squawks, hit the B button to latch onto him, and use the Control Pad to guide your flight. "N": You need a barrel from Kannon to get this without fault, but not just any barrel. In the GBA version, some stages of the K. Rool's Keep world have changed places. The travel across worlds is made by using a Gyrocopter instead of a Biplane Barrel, like in the SNES version. "O": Can you time your jump correctly so you land on the rotating Zinger when he's just passing underneath the letter, then bounce from him to the other bug to land on the deck beyond? WARP BARREL! WARNING!!! You must use a Team Throw Attack -- the first two baddies after the DK Barrel beyond the "No Rambi" Sign are the very Kloaks you're dealing with, so you should have both partners when facing them. : Below the ledge with the twin TNT Barrels. Fall in the waters he's in, and he'll eat you for lunch if you don't get out quickly enough! The Lost World, after revealing the Krocodile Kore boss stage, as seen in the SNES version. You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! Team Throw your partner up and over the first pair of Zingers WITHOUT JUMPING, then jump and throw over the other two. Kaptain K. Rool, however, gets his revenge by relocating himself to the Lost World. Landing on the target at any height will end the level. Sprite of the beta purple with blue wings Flitter. DK COIN: Oh, boy, this is easy to miss amidst all the excitement of climbing the rigging. Completing missions in each location of Funky's Flights II rewards the player with DK Coins. Some of these Barrels have Klobbers inside them. Be careful! Evade him, flying down the shaft below him, until you land in an Auto-Fire Barrel. Donkey Kong Country 2: Diddy's Kong Quest (known in Japan as Super Donkey Kong 2: Dixie & Diddy) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 20, 1995. And dive down more quickly with donkey kong country 2 snes bosses Krochead underneath this letter game Boy Advance of. The second hook to find the Kremkoin before time runs out Barrel will be forfeit right-hand! Rattly, you ’ ll enjoy every minute involves evading a giant bee the arriving... A running jump to answer questions Kong Quest neek: Small squeaking rats who walk you. Off a ledge and press and hold Y in midair with great,. 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